Monday, July 21, 2014
I found a new time waster today. Scripting levels for games. Yeah, obviously this is a fairly serious and important part of game development because that's how levels generally work. But, once you get a few levels down and pretty much know where to go with things, you don't really need to think about having a full single player experience until your close to launch. That's pretty much when I start thinking about other things and unfortunately, forget that I only have a fairly short single player game. It was a pretty interesting discovery to remember that I could spend a little bit of time randomly scripting levels that I may or may not want to use in the final version of the product. This is something that I can pretty much keep going back to since I don't have to use any of the levels that I think of and I already know how to make them. All that I really have to do is think of a few new parts for what I've already created.